2 Minutes
Timed Practice
HIREVUE PULSE GAME PRACTICE
Pulse is a rapid go/no-go task: respond when the target red dot appears and hold back for every distractor. Maintain the rule as the pace increases.
2 Minutes
Timed Practice
Medium
Practice Difficulty
Impulse Control
Primary Focus
Updated
It may be a circle, square, triangle, hexagon, or diamond.
If the shape has a small red dot at one of its corners, click or press Space.
Doing nothing when safe is as important as acting when the target is present.
Speed increases while you stay accurate, and eases off after mistakes.
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Pulse is a rapid go/no-go task. Respond when the target red dot appears, withhold your response for distractors, and maintain the rule as the pace changes.
Shapes appear on screen one at a time. Click only when you see the red dot. Do nothing when the dot is absent.
The pace adapts to your performance — speeding up as you stay accurate and slowing down after mistakes — so the response rule must remain active throughout the round.
This practice focuses on response inhibition, sustained attention, consistency under speed, and rule-following at speed.
The free demo presents a timed Pulse practice session. It records no official score and is not saved.
Premium practice uses a two-minute round with adaptive difficulty. The speed changes based on your performance, testing sustained attention under pressure.
The summary can describe accuracy, hits versus false alarms, peak pace, and total trials inside this product. It does not score employer preference or predict HireVue results.
Keep your gaze on the center of the stage and let the red dot catch your peripheral vision.
Each object is a fresh decision. Don't let the previous trial — correct or incorrect — affect your next response.
A correct pass (not clicking when there's no dot) scores just as much as a correct hit. Patience is part of the skill.
One false alarm costs a single point. Letting it spiral into frustration costs the whole round.
The result summary reports only activity from this independent practice. It is not an official HireVue score and cannot predict an employer decision.
The percentage of correct responses (hits + correct rejections) out of total trials.
The balance between correctly spotted targets versus clicks on non-targets.
The highest difficulty tier reached. Higher tiers mean faster object display speed.
The total number of objects shown during the practice session.
Practice results are independent feedback and are not an official HireVue score.
Track a continuous sequence and compare each shape with the item shown N steps earlier.
Practice the HireVue Flashback gameFind the one visual pattern that breaks the rule shared by the rest of the grid.
Practice the HireVue Singularity gameRemember and reproduce growing sequences in the direction shown for each round.
Practice the HireVue Digitspan gameThis task can be used to practice response control, sustained attention, consistency under speed, and following a simple go/no-go rule. These are practice targets, not official score categories.
The free round is available once. Premium accounts can practice without a round limit.
There is no universal public passing score. Focus on improving your accuracy and consistency across practice rounds.
It follows the core go/no-go interaction: respond when the target red dot appears and withhold the response for distractors as the pace increases. HireVueGames creates its own sequences, interface, timing, and feedback, so this is format practice rather than an exact copy of HireVue's assessment.
Learn the Pulse interaction, complete timed practice, and review the supported independent practice results before assessment day.